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"Be water, my friend"

Philosophy. Art. Stories. Flow is a game

that's all about being water. All you need

to do is flow. 

About.

Intro.

Intro.

Creators.

Meet Team Seed.

Jiayi

Lead Coding

Unity Programming

Riana

Base Animations

VFX

Emma

Unity Programming

Rahaf

UI/UX Design

Visual Design

Motion Graphic

Sound Design

 

Brainstorm.

Brainstorming.

Riana like to particularly play this part, she knows possibilities and new ideas are always available and can be well discussed as a proposal, and Riana tends to think of solutions for when a possible issue will occur if the team does execute the plan, it is a way how Riana fix the issues faced as a team.

Mock-ups.

To create animatics, mechanic movement visuals, and technical visuals.

Mock-Ups.

A showreel of the mock-ups Riana did to enhance the visuals provided and a guide for the team.

Explorations.

Deep dive into the process to achieving how the game looks like now

Explore.

Ink reveals

Riana did a quick Ae ink reveal, initially, the team wanted to use this animation, however was not possible in Unity, hence the team improvise! But it is still a good exploration for the team.

Masks

Riana is in charge of making maps of the mask and "watercolor" technique for each level and the user can reveal it in a beautiful way.

Interact with this!

You can check out the sketches Riana did.

Interact with this!

The different styles of masking of trial and error.

Animation.

After completing each sub-level, an animation will play and making the level's image come alive. It is pretty much a surprise and mesmerizing animation to watch after the player works hard to finish the maze.

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Riana and Rahaf collaborated while doing the animation (for reference Left is Riana's and Right is Rahaf's.)

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Riana does all the base animation for all levels and others, Rahaf does the motion graphics and assets.

Base Animation

Animation.

The intro animation is based on Bruce Lee's saying "Empty your mind, ...", the animation idea behind this is to try to empty the mind by not forcing it but to let go of the tension freely.

Team Seed.'s logo is a seed that represents all of us how we started out, and slowly blooming in the game.

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The seed falls and spins into the unknown and finally forming the logo by landing on the word SEED.

Level 1 - ANIMALS

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Koi -  Mimicking the motion of the koi fish, it swims in elegance and beauty.

Beetle - Clumsy and helplessly trying its best but falls into a puddle.

Chameleon - Features of the chameleon such as tongue, eyes, and springy tail.

Hummingbird - Nectar-loving bird, flying at a fast speed and the feature of flying backward and hovering.

Butterfly - The elegance of the butterfly doing a loop and showing off its beautiful wings.

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Level 2 - PLANTS

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Orchid -  The wind blows and one of the buds breaks off.

Pitcher Plant - The nature of its dangling midair made it looks like a spring and bouncy.

Fern - The beetle revisits the plants level and the fern springs and sways.

Bamboo - The zen looking of bamboo swaying and butterfly revisits as well.

Rafflesia - The unique flower has big petals that look like elephant ear's therefore they look flappable and magical.

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Level 3 - ROUTINE

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Unicorn Floaty -  The girl is just relaxing and she noticed she drifted away and paddled away.

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MORE LEVELS COMING SOON ....

Game assets animation

Whirlpool

The whirlpool is to be designed to not look too scary but have a visual indicator that it is nearby, 

So, by using the concept of ripples and the concept of sucking like a whirlpool, this is the final design of the whirlpool.

Sponge

The bare sponge just needed to look from wet to dry, added some squash, and stretch into the sprite when being tapped.

Door Visual Cues

The team wanted some visual cue for the doors to let the user know that the door can be entered, so using the concept of water hitting on walls.

To learn more click here!

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That's all for now!

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More levels to come....

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Check out what Riana has been up to!

Click to learn more!

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